Diluvion Press

We've had an awesome reaction from the good folks that stopped by PAX West and Gamescom to check out Diluvion! Here's a few:

Polygon "...in Diluvion you’re more than just the ship you’re riding in. There’s a crew in there with you, and they have wants and needs and quests for you to go on."
IndieGames.com "Diluvion certainly doesn't lack outlandish ideas, be it religious deep sea fanatics or giant crabs wearing old ships as carapace. "
The Button Smashers "I had the great pleasure of checking out Diluvion for the first time this year at PAX West 2016, and I must say it was a surprise to me that a game I hadn’t heard of before could be on the top of my favorite PAX moments."
Freedom Community Gaming Collective  "The first thing you’ll notice when you take a look at Diluvion is the wonderful art style. Its underwater world beckons to be explored. And explore you shall."

Yeehaw! Thanks to everyone who stopped by to play, and especially those who took the time to write / record / tweet about their experience. Much appreciated! Sorry if I missed a few here, but I gotta get back to making boats.


2016 Diluvion Update

Hello everyone! We have some exciting news and content to share with you so let's just dive right in.


We're still alive!

We've been working diligently to give you the best experience possible. We've been giving private monthly updates to our Kickstarter backers, so here is the much overdue public update. 

I'm Brandon the new community manager. The rest of the team is always drowning (yay or nay on the water humor?) in technical work so I'll be the one posting when I'm not too distracted by Magic the Gathering articles. Got any questions about the game? Want to know my favorite ice cream? Feel free to ask on reddit or twitter :)


We ditched our planned episodic structure--Diluvion now will be released as a full package

We were originally planning to release the game in several parts, but now we are going to release the entire game at once. 

Unfortunately, this means the estimated release date is pushed back, but we are confident that this will provide the best experience for everyone. With that said, we are planning to finish late 2016. 


Concept art, screenshots, and more!

And we couldn't have an update without sharing some fun things.

I sit right next to our artist, Leo, who has a sketchbook full of sweet concept art for capsules. Capsules are where people live when the whole world is underwater. 

And Leo also creates the tilesets that are used as backgrounds for the interior of capsules.

fjords tileset.png



When I first joined Arachnid, the first thing the rest of the team made me do was play the demo--and boy is it absolutely beautiful.

fjords ss 4.png

Here is some footage of how the sonar will be used in the game. Notice the growing green dot in the crosshairs? That's your sonar charging. Your sonar can send out low and high frequency pings. Low frequency pings take longer to charge but go farther (and they're the only ones used in this video because everything is fairly spread out in this area). High frequency pings are quicker but do not travel as far. 


If you haven't seen it yet, here is the newest trailer for Diluvion!

Get in on all the action!

Water you waiting for? Join the discussion, give us feedback, and stay up to date on our updates by following us on reddit, Twitter, and Facebook! We will be regularly sharing behind-the-scenes footage, concept art, and updates especially on reddit.

We're looking forward to giving you more exciting news in the future!

Arachnid Joins Execution Labs for the Summer 2015 Cohort

We're super excited to announce that we're joining Execution Labs, an indie game incubator, for their summer cohort!  

We're joining three other small teams for the summer.

Pixel Spill is hopping across the pond and joining us from London, England. They bring with them an atmospheric exploration game called Outreach. Driven by a fragmented narrative set in the 1980s, the player is a cosmonaut who docks at a Soviet space station where the crew seems to have disappeared. Pixel Spill is also our first team developing with Unreal Engine 4.  

Denmark’s ThroughLine Games will be working on the cinematic game Forgotton Anne while here at Execution Labs. It is a beautiful 2D adventure game reminiscent in style of an anime film. As the titular Anne, the player—the only human in a magical world—must join a rebellion against a tyrannous ruler.

Finally, locally grown Artifact 5 has joined the Accelerator with  their surreal environmental game, Anamorphine. A narrative driven game featuring no written or spoken language, the player will travel through a journey of grief and regret trying to come to terms with their choices.

The Arachnid team has left sunny California for beautiful Montreal, where the XL offices are.  We can't wait to share the work we'll be doing on Diluvion in this great environment.


Concepts for diluvion!  This is Royal outpost Theta.


We had a great time at Intel's developer showcase tonight!  Thanks for the free laptop.  :D


Exciting news! Firstly, Ballpoint Universe is now in the Eye Candy Humble Bundle! If you've missed out on Ballpoint Universe so far, now's a great time to pick up along with other great titles. You can also grab a free art book for our new game, Diluvion, while you're there! Its all on Humble's site.

We <3 Humble!

We <3 Humble!


The Lionfish navigating through the ruins of an ancient city. &nbsp;The city is rather near the ice ceiling, so enough light gets through for coral to survive.

The Lionfish navigating through the ruins of an ancient city.  The city is rather near the ice ceiling, so enough light gets through for coral to survive.